Performance / Composition Synthesizer · Version 3.0

Section 14 — Understanding Sampled Sounds

This section provides an overview of the concepts behind understanding and editing a Sampled Sound. For detailed descriptions of the actual parameters, refer to the following section.

What is a Sampled Sound?

A Sampled Sound is a sound created for ENSONIQ’s EPS, EPS-16 PLUS, and/or ASR-10 samplers, giving you access to the largest library of sampled sounds anywhere! In addition to having access to this versatile library of sounds (from ENSONIQ and many third-party companies from around the world), this means that you can incorporate vocals, drum loops, and any sound imaginable into your music. Just use an ENSONIQ sampler, or your friend’s ENSONIQ sampler, to make new Sampled Sounds to use in your music.

Sampled Sounds differ from the TS‑10’s on-board sounds in several significant ways.

First, Sampled Sounds are volatile. This means that once loaded, the sounds will remain in the TS‑10 for as long as the TS‑10 is turned on. Once the TS‑10 is turned off, though, any Sampled Sounds will disappear, just as they would from an ASR-10, or any other sampler. Sampled Sounds can require a tremendous amount of memory. Your TS‑10 is shipped with 2 Megabytes of memory, expandable to 8 Megabytes with industry-standard SIMMs — more memory than you’ll find in many personal computers. Backing up this amount of memory when the TS‑10 is turned off requires more power than the internal battery (which supplies power to backup the TS‑10’s sound programs) can supply.

Second, the parameters available for programming in the EPS/EPS-16 PLUS/ASR-10 are somewhat different than those in the TS‑10. When a Sampled Sound is selected, pressing any of the buttons in the Programming section will display edit pages specific to Sampled Sounds.

Finally, loading and selecting Sampled Sounds differs somewhat from loading and selecting TS‑10 sound programs.

What is a SIMM?

SIMM is an acronym which stands for Single In-line Memory Module. SIMMs have become the industry standard used by most computers (both IBM and Mac compatible) to expand the computer’s memory. Because of this, SIMMs are readily available in most computer software stores, and from mail order organizations. By having expansion SIMMs installed in the TS‑10, you can load up to 20 EPS/EPS-16 PLUS/ASR-10 Sampled Sound files, with all settings intact.

SIMM

Purchasing SIMMs

Since you will need to purchase your SIMMs before you bring them to an Authorized ENSONIQ Repair Station for installation, here is some important information you should know about purchasing the proper SIMMs:

How Many SIMMs?

The TS‑10 offers two options for SIMMs:

An Important Note About Electrostatic Discharge:

SIMMs are susceptible to Electrostatic Discharge (ESD) commonly known as “static.” Electrostatic Discharge can destroy or damage SIMMs. Here are some procedures you should follow when handling SIMMs in order to minimize the possibility of causing ESD damage:

  1. Minimize the handling of SIMMs. Keep them in their static free packages until needed. Only transport or store SIMMs in their protective packages.
  2. When handling SIMMs, avoid touching the connector pins. Try to handle the SIMMs by the edges only.

An Important Note About Electrostatic Discharge:

SIMMs are susceptible to Electrostatic Discharge (ESD) commonly known as “static.” Electrostatic Discharge can destroy or damage SIMMs. Here are some procedures you should follow when handling SIMMs in order to minimize the possibility of causing ESD damage:

  1. Minimize the handling of SIMMs. Keep them in their static free packages until needed. Only transport or store SIMMs in their protective packages.
  2. When handling SIMMs, avoid touching the connector pins. Try to handle the SIMMs by the edges only.

Sampled Sound Configuration

Each Sampled Sound consists of up to eight Layers, and up to 127 WaveSamples. Each WaveSample within a TS‑10 Sampled Sound consists of the following:

About WaveSamples

The WaveSample is the most basic unit of a Sampled Sound. A WaveSample can be anything — a drum, a mandolin trill, a sound effect, or your voice, for example. Each WaveSample has its own set of WaveSample parameter settings. Several WaveSamples can be grouped together to form Layers, and up to eight layers can reside within a Sampled Sound.

A Sampled Sound

A Sampled Sound

Loading a Sampled Sound

Because Sampled Sounds are stored in dynamic RAM, they are not saved internally, and must be loaded each time the TS‑10 is powered on. To load a Sampled Sound:

  1. Insert a disk containing a Sampled Sound into the TS‑10 disk drive.
  2. Press the Storage button.
  3. Press the soft button above the word *LOAD* in the display. Note that the display will be slightly different than when loading normal sound programs:
  4. VFD: LOAD FILE=SOUND-NAME | SIZE=XXX | *YES* / TYPE=SAMPLEDSND | DIR=ROOT | *NO*
  5. Make sure the TYPE parameter is set to SAMPLEDSND (rather than DIRECTORY).
  6. Select (underline) the LOAD FILE= parameter and use the Up/Down Arrow buttons or the Data Entry Slider to scroll through the listing of sounds available.
  7. Once you’ve located a sound you’d like to load and hear, press the soft button above the word *YES*. The display shows:
  8. VFD: USE BANK BUTTONS TO SELECT LOCATION | · / FREE=XXXX | BANKSET=8 | *EXIT*
  9. Here you can select which BankSetyou want to load your Sampled Sound into (BankSet 9 is only available with expansion SIMMs installed) by using the data entry controls. The bottom left corner of the display shows the amount of free (unused) blocks available in DRAM for the currently displayed BankSet. As it comes from the factory, the TS‑10 has 4018 blocks of free DRAM memory. With expansion SIMMs installed, the TS‑10 will offer 8114 blocks of DRAM memory in BankSet S8, and 8191 in BankSet S9.
  10. Press any Bank button (0-9) to load the Sampled Sound into the TS‑10.

About Directories

What is a Directory?

Files on Sampled Sound disks are organized in directories. A directory is a group of up to 38 files. These files can be one of two possible file types: a Sampled Sound or another directory (called a sub-directory). Each sub-directory may contain up to 38 more files. If there are no subdirectories, the disk will only contain the 38 files of the Root (or Main) directory. The Root directory is the default top level directory selected when you change SCSI DEVICE ID numbers on the SCSI STATUS page or after power-up. If you are familiar with the Macintosh computer, or MicroSoft Windows™ for IBM/PC Compatibles, sub-directories are similar to folders.

As explained above, the TS‑10 will only allow you to scroll through a list of up to 38 files at any one time without changing directories. However, any one (or more) of these files may be a subdirectory, which may contain up to 38 more files. Eventually this becomes a tree-like structure with the root directory as the trunk, and the various levels of sub-directories conceptually similar to the branches of the tree.

For more information about SCSI and directories, refer to Section 13 — Storage.

Loading (Changing) a Directory

Sampled Sounds are most often saved in the ROOT (top level) directory on a floppy disk.

However, there may be an instance where a Sampled Sound file is stored within a different directory.

To load and/or change a Directory:
  1. Insert a disk containing a Sampled Sound into the TS‑10 disk drive.

  2. Press the Storage button.

  3. Press the soft button above the word *LOAD* in the display. Note that the display will be slightly different than when loading normal sound programs:
  4. Make sure the TYPE parameter is set to SAMPLEDSND (rather than DIRECTORY).
  5. Select (underline) the LOAD FILE= parameter and use the Up/Down Arrow buttons or the Data Entry Slider to scroll through the listing of sounds available.
  6. Once you’ve located a sound you’d like to load and hear, press the soft button above the word *YES*. The display shows:
  7. VFD: LOAD FILE=SAMPLED-NAME | SIZE=XXXX | *YES* / TYPE=SAMPLEDSND | DIR=XXXXXXXXX | *NO*
  8. The bottom line of the display. shows the newly loaded directory name. If there are any sub- directories within the currently loaded directory, you can set the TYPE parameter to DIRECTORY, select them using the LOAD FILE soft button, and load them as explained above. Any Sampled Sound within a directory can be loaded in the same manner as explained earlier.
  9. Here you can select which BankSetyou want to load your Sampled Sound into (BankSet 9 is only available with expansion SIMMs installed) by using the data entry controls. The bottom left corner of the display shows the amount of free (unused) blocks available in DRAM for the currently displayed BankSet. As it comes from the factory, the TS‑10 has 4018 blocks of free DRAM memory. With expansion SIMMs installed, the TS‑10 will offer 8114 blocks of DRAM memory in BankSet S8, and 8191 in BankSet S9.
  10. Press any Bank button (0-9) to load the Sampled Sound into the TS‑10.

Multi-Disk Sampled Sound Display Messages

Multi-disk Sampled Sounds are loaded the same way as single-disk Sampled Sounds, with the addition of a few extra display messages. Multi-disk EPS/EPS-16 PLUS/ASR-10 Sampled Sound files are indicated by a flashing number next to the file name on the LOAD FILE page. After loading part of a multi-disk Sampled Sound file, the display will read:

VFD: INSERT PART ## OF XXXXXXXXXXXX | *YES* / · | · | · | *NO *

Selecting and Playing a Sampled Sound

Once the sound has finished loading, you will probably want to select it so you can play it:

VFD: S8-0 | SAMPLED-SOUND | DISK-NAME=XXXX / SIZE=XXXX | SOUND-NAME | OPTIONS

Sampled Sound BankSet

The top line of display shows the status of the Sampled Sound, and the name of the disk from which the Sampled Sound was loaded into the TS‑10. The bottom of the display also shows the size of the Sampled Sound in blocks, the Sampled Sound name (or *EMPTY-BANK* for an empty Sampled Sound bank location), and OPTIONS that provides access to an Options sub-page.

When the Sampled Sound Status is showing:

When the Sampled Sound Status shows - - -(MUTED)- - - or - -NOT LOADED- -, the name of the Sampled Sound on the bottom line will appear in parentheses. Any Preset or Seq/Song Tracks that the Sampled Sound Bank is assigned to will show *BANK S#-#* in place of the Sampled Sound name. This indicates the BankSet and Bank location of the Sampled Sound that was assigned to the Track.

Use the bottom center soft button to select (single press) or layer (rapidly double-click) the Sampled Sound. Sampled Sounds can be stacked and used in Presets and Sequences just as Programs can.

VFD: S8-3 | SAMPLED-SOUND | DISK-NAME=AD-003 / · | SIZE=1732 | ZOO-PERC | OPTIONS

Unlike Programs, which are stored in battery backed-up memory, if you turn the TS‑10 off and back on, any Sampled Sounds will disappear from memory and need to be re-loaded into the same locations in order for Sequences and Presets that use them to work correctly. The Sampled Sound Bank pages will retain the information about which Sampled Sounds or Sample Edits were loaded into each location. They can be manually reloaded one at a time, or reloaded automatically, using the Auto-Load feature. See the description of the Auto-Load feature later in this section for more information.

Sampled Sound OPTIONS Page

The bottom right field on the Sampled Sound Bank pages provides access to certain options. Pressing the soft button beneath OPTIONS will reveal the following sub-page:

VFD: S8-0 | SAMPLED-SOUND | OPTIONS / · | *DELETE* | *MUTE* | *EXIT*

On this sub-page you can delete, or mute/unmute the Sampled Sound. The bottom center of the display will either show *MUTE* or *UNMUTE*. The *MUTE* field will appear whenever a Sampled Sound is loaded and not muted. The *UNMUTE* field will appear whenever a Sampled Sound is muted. Pressing the bottom center soft button will switch between a muted and unmuted status and return you to the previous screen.

Pressing the soft button beneath *MUTE* will mute the Sampled Sound, and you will hear the “Surrogate Program” in place of the Sampled Sound on any Preset or Seq/Song Track(s) that the Sampled Sound is assigned to.

VFD: DELETE <SAMPLED-SOUND NAME> | *YES* / FROM SAMPLED-SOUND BANK | *NO *

The top line of the display will show the name of the Sampled Sound that will be deleted, and the bottom line will show the BankSet and Bank location. Pressing *YES* will delete the Sampled Sound from memory, making the location into an *EMPTY-BANK*. This is useful if you want to load in a large Sampled Sound to another bank and don’t have enough memory, or if you want to save only certain Sampled Sound information with a SAMPLE-BANKS file (see later in this section). Pressing *NO* will abort the procedure and will display the Sampled Sound Bank page.

Lack of Memory Message

If you try loading a Sampled Sound, and do not have enough free memory available, the following display will appear:

VFD: NOT ENOUGH ROOM - SELECT BANK TO DELETE / SHORTAGE=XXXX | *EXIT*

At this point, you can select a Sampled Sound Bank location to delete (by pressing the appropriate Bank button) or press the soft button beneath *EXIT* to abort the LOAD FILE procedure. The shortage field in the display will show how many additional blocks of memory are needed to load in the Sampled Sound file. If the Sampled Sound Bank that you select to delete is smaller than the shortage amount, that Bank will be deleted, and the shortage amount will be adjusted, showing how many blocks are still needed to load the Sampled Sound file.

About the Auto-Load Feature

If you have loaded any Sampled Sounds or Sample Edits into the TS‑10 and then powered down, the TS‑10 remembers the name, source disk(s), file path, and Sampled Sound bank location for each of the Sampled Sounds. The Auto-Load feature allows you to automatically load Sampled Sounds back into the same Bank location(s). The Auto-Load feature loads Sampled Sounds into the TS‑10 from left to right, and then loads any Sample-Edits last. When you turn the TS‑10 on, the display shows the following prompt:

VFD: AUTO-LOAD ALL SAMPLED-SOUNDS | *YES* / · | *NO *

The Auto-Load prompt will also appear after you manually load a SAMPLE-BANKS file, or load a 60-SEQ/SONGS file that was saved with Sample Banks (flashing S or PS on the LOAD FILE page).

If you answer *NO * to the Auto-Load prompt, the TS‑10 will display the last Sounds or Preset Bank page, and no Sampled Sounds will be automatically loaded.

If you answer *YES*, the display will momentarily show:

VFD: WORKING… / ·

WORKING… is displayed when the TS‑10 is preparing to load Sampled Sound files, and is identifying the data on the current floppy disk in the disk drive and any connected SCSI storage devices. WORKING… will also be displayed while a removable SCSI storage device is spinning up to speed (see later in this section for information on the SCSI option).

Once the TS‑10 is finished WORKING…, it will automatically load any needed files from the current disk in the disk drive, and from any connected SCSI Storage Devices.

If the TS‑10 cannot find a file it needs to load on either the current disk in the disk drive, or from any connected SCSI Storage Device, the display will show one of four different prompts:

  1. If a Sampled Sound originated from a floppy disk that has a disk name, the display shows:

    VFD: INSERT DISK WITH NAME XXX-### | * OK * / INTO DISK DRIVE | *SKIP*

    The display asks you to insert the disk with the defined disk name into the disk drive. Insert the requested disk into the disk drive, and press the soft button above *OK*. The TS‑10 will automatically load any needed Sampled Sound files from the disk. If you do not want to load the Sampled Sound from the requested floppy disk, or if you do not have the disk, press the soft button beneath *SKIP*, and the TS‑10 will request the next disk that it needs to load from.

  2. If the Sampled Sound originated from a floppy disk that does not have a disk name, the display shows:

    VFD: INSERT DISK WITH FILE XXXXXXXXXXXX | * OK * / INTO DISK DRIVE | *SKIP*

    Because the disk has no disk name, the display asks you to insert the disk with the defined Sampled Sound file name into the disk drive. Insert the requested disk into the disk drive, and press the soft button above *OK*. The TS‑10 will automatically load the requested Sampled Sound file from the disk. If you do not want to load the requested Sampled Sound file, press the soft button beneath *SKIP*, and the TS‑10 will request the next disk that it needs to load from.

  3. If the Sampled Sound originated from a SCSI volume that has a disk name, the display shows:

    VFD: INSERT DISK WITH NAME XXX-### | * OK * / INTO SCSI DEVICE #X | *SKIP*

    The display asks you to insert the disk (CD ROM, removable cartridge, or other removable media) with the defined name into the selected SCSI Storage Device, or verify that the requested drive is connected.

    Note that the SCSI Device ID number for the requested SCSI volume must be set to the same value as shown in the display. Insert the requested disk into the SCSI Storage Device, and press the soft button above *OK*. The TS‑10 will automatically load any needed Sampled Sound files from the disk. If you do not want to load the Sampled Sound from the requested disk, press the soft button beneath *SKIP*, and the TS‑10 will request the next disk that it needs to load from.

  4. If the Sampled Sound originated from a SCSI volume that does not have a disk name, the display shows:

    VFD: INSERT DISK WITH FILE XXXXXXXXXXXX | * OK * / INTO SCSI DEVICE #X | *SKIP*

    Because the SCSI volume has no disk name, the display asks you to insert the disk (CD ROM, removable cartridge, or other removable media) with the defined Sampled Sound file name into the selected SCSI Storage Device or to verify that the requested drive is connected. Note that the SCSI Device ID number for the requested SCSI volume must be set to the same value as shown in the display. Insert the requested disk into the SCSI Storage Device, and press the soft button above *OK*. The TS‑10 will automatically load the requested Sampled Sound file from the disk. If you do not want to load the requested Sampled Sound file, press the soft button beneath *SKIP*, and the TS‑10 will request the next disk that it needs to load from.

Insert the requested disk into the disk drive (or SCSI Storage Device) and press the soft button above * OK * to automatically load the Sampled Sound files. If the Sampled Sound files needed are from several disks, the display will show each disk label name, allowing you the opportunity to load the file, or *SKIP* that particular file.

Loading Sample-Edits with the Auto-Load Feature

If any Sample Edits files have been loaded into the TS‑10, or have been saved to a TS‑10 disk and are still loaded, they will also be reloaded by the Auto-Load Feature. After you choose to Auto-Load all Sampled Sound file:

The display will then ask for the TS‑10 formatted disk that has the Sample-Edits file:

When Does Auto-Load Delete All Sampled Sounds?

When you load a SAMPLE-BANKS file or a 60-SEQ/SONGS file that was saved with Sample Banks into the TS‑10, and then answer *YES* to the AUTO LOAD ALL SAMPLED SOUNDS prompt, it deletes all currently loaded Sampled Sounds and Sample Edits in the TS‑10, with the following exceptions:

Selecting a WaveSample or Layer for Editing — the Edit Context page (Select Voice button)

In the next two sections of the manual, all the tools available for editing a raw WaveSample will be covered. Almost all of the Sampled Sound parameters will require you to select either a WaveSample or Layer for editing. The procedure for doing this is quite simple:

VFD: EDIT | SAMPLEDSOUND | LAYER=A | WAVESMPL=ALL / 00 | LAYERS IN PATCH=12------

You see the currently selected Sampled Sound, layer (stereo or mono), and WaveSample.

LAYERS-IN-PATCH (Layer Enable/Disable)

Using the Patch Select Buttons

The two Patch Select buttons above and to the left of the wheels can be programmed to provide instant access to up to four completely different sounds within each Sampled Sound. These variations might be a different set of samples, or the same samples with different envelopes, or a chorused version of the sound, or perhaps a different range of a wave sample.

What you are doing when you press either or both of the patch select buttons is selecting different layers to play. A layer is a group of WaveSamples spread across the keyboard — each Sampled Sound can have up to eight layers. For each of the four possible patches, any of these eight layers can be made to play or to remain silent.

Here’s how a typical Sampled Sound might react when you press the patch select buttons:

TS‑10 Sampled Sound Error Messages

Sampled Sound messages are displayed for one second and indicate either successful completion or non-fatal error conditions encountered during a Sampled Sound operation:

Programming Patches

The LAYERS-IN-PATCH parameter allows you to program a layer—or combination of layers—to either play or not play depending on which patch select buttons are pressed.

To program patches:

The Patch Select buttons are transmitted and received over MIDI as MIDI controller #70.

What is a Surrogate Program

Because Sampled Sounds are stored in dynamic RAM (DRAM), which can only operate while power is on, they are not saved when the TS‑10 power switch is turned off. If you should unexpectedly lose power, or have to power down for some unknown reason, you can define a substitute Program that will play on each Track that originally contained a Sampled Sound, until you can load the Sampled Sound back into the TS‑10. This substitute Program is called a Surrogate Program. A Surrogate Program will also play whenever you mute a Sampled Sound (by pressing the soft button beneath *MUTE* on the Sampled Sound Bank OPTIONS sub-page).

All defined Preset or Sequence Tracks always have a Program assigned to them. When a Sampled Sound is put on a Track, it “covers up” the Program. When the power is turned off, the Sampled Sound (being in dynamic RAM) is gone. The next time you power on, you will hear the “uncovered” Surrogate Program until you reload the Sampled Sound.

Assigning a Surrogate Program to a Track

A Surrogate Program can be assigned to each Sequencer and Presets Track that contains a Sampled Sound. To assign a Surrogate Program to a Sequence track:

To reassign the Sampled Sound back to the Track:

Erasing All Sampled Sound Data From Memory

If you want to clear the Sampled Sound memory, and start out with a “blank canvas”, you can easily delete all of the loaded Sampled Sound and Sample-Edits from the TS‑10 all at one time. This function will also delete the information about which Sampled Sounds had previously been loaded into Sampled Sound Banks.

Here’s how:

Saving Sampled Sound Information

Although you cannot save Sampled Sound wave data from the TS‑10, there are two options for saving Sampled Sound information on the Storage page. To access these:

The two file types available for saving Sampled Sound information are:

When you press *YES* for either file type, the display shows:

VFD: SAVE FILE | NAME=SAMPLE-BNKS | *YES* / LEFT -CURSOR- | RIGHT | *NO *

What is a Sample-Banks File

A Sample-Banks file remembers up to 20 Sampled Sound names (ten in BankSet 8 and ten in BankSet 9, if applicable) as well as their source disk(s), file paths, and Bank locations. Loading a Sample-Banks file will allow you to Auto-Load the Sampled Sound files back into the same location(s) that they were in at the time the Sample-Banks file was saved.

Saving a Sample-Banks File Because a Sample-Banks file remembers up to 20 Sampled Sound names, their source disk(s), file paths, and Bank locations, any Sampled Sounds Banks that you do not want to save as part of a Sample-Banks file must be deleted prior to saving the Sample-Banks file. This will prevent the Auto-Load feature from requesting unwanted Sampled Sounds files.

When you are ready to save a Sample-Banks file, first verify that there are no additional Sampled- Sounds loaded into the TS‑10 that you do not want to save with the Sample-Banks file, and that there are no -NOT LOADED- Sample Sound Bank locations that you do not want reloaded.

Here’s how:

VFD: SAVE FILE | NAME=SAMPLE-BNKS | *YES* / LEFT -CURSOR- | RIGHT | *NO *

Updating Sample-Banks Files Saved with Software Earlier than Version 2.0

If you have any Sample-Banks files that were created on the TS‑10 using software earlier than version 2.0, they may not Auto-Load properly. Follow this procedure to update them for use with the version 2.0 Auto-Load feature:

After performing this procedure, loading a SAMPLE-BANKS file and answering *YES* to the AUTO-LOAD prompt will properly load the Sampled Sounds and Sample Edits back into their original locations.

Loading a Sampled Sound into an Occupied Sampled Sound Bank

When loading a Sampled Sound, you can replace a currently loaded Sampled Sound with the one you want to load. For this example, we’ll replace GUITR STRUMS with RS PERCS (both of these Sampled Sound files are found on the SSD-100 disk that came with your TS‑10). Here’s how:

VFD: USE BANK BUTTONS TO SELECT LOCATION / FREE=XXXX | BANKSET=8 | *EXIT*

The display shows how much free memory is available for loading Sampled Sound files (FREE=XXXX), and asks you to select a location to load the Sampled Sound into (by pressing one of the Bank 0-9 buttons). For our example, we’ll load the GUITR STRUMS file into BankSet 8, Bank 0.

You can take a moment to listen to the GUITR STRUMS file if you like, by holding down the BankSet button and pressing the Bank 8 button, then pressing the Bank 0 button, followed by the bottom center button in the display. When you’re ready to continue, press the Storage button twice to return to the Load page.

Loading Sample-Edits

When loading a SAMPLE-EDITS file type, which contains edit parameter settings as well as the Sampled Sound effect, there are a few additional display requests. When a SAMPLE-EDITS file is loaded the following display appears:

VFD: DISK NAME-SSD-100 | DISK LABEL NUMBER-UNKNOWN / SAMPLING SOUND NAME-GUITR STRUMS | *OK*

Lack of Memory Message

If you try loading a Sampled Sound and do not have enough free memory available, the following display will appear:

VFD: DISK NAME-SSD-100 | DISK LABEL NUMBER-UNKNOWN / SAMPLING SOUND NAME-GUITR STRUMS | *OK*

At this point, you can select a loaded Sampled Sound Bank location to delete by pressing and holding the appropriate Bank button. The display will show the name of the Sampled Sound in that Bank location with the word *DELETE* flashing in the lower right corner of the display for as long as the Bank button is held down:

VFD: S8-0 SAMPLED-SOUND | DISK NAME-SSD-100 / SIZE=1251 | GUIR STRUMS | *DELETE*

While holding down a Bank button, if you press the soft button beneath *DELETE*, that Sampled Sound Bank will be deleted. If the Sampled Sound Bank that you select to delete is smaller than the SHORTAGE amount, the SHORTAGE amount will be adjusted, showing how many blocks are still needed to load the Sampled Sound file. You may continue to erase Sampled Sound Banks until there is enough free memory to load the Sampled Sound, at which point the file will automatically load. Press the soft button beneath *EXIT* to abort the LOAD FILE procedure.

Note that with expansion SIMMs installed (2x4 megabyte SIMMs), the two BankSets S8 and S9 are completely separate, and Sampled Sound memory blocks cannot overlap from one BankSet into the other. The SHORTAGE value indicates the memory shortage in the BankSet that was selected as the target for loading the Sampled Sound.

Modulators

About Modulation

Selecting a Modulator

On programming pages where a modulator can be selected to modulate a given modulation destination, the display shows MODSRC=__ (short for Modulation Source). A modulator is chosen by selecting (underlining) the MODSRC= parameter with the soft buttons, and then using the Data Entry Slider or the Up/Down Arrow buttons to select among the 15 available modulation sources.

Let’s take, for example, the Pitch Mods page, which is where you apply modulation to the pitch of a WaveSample (i.e. Pitch is the modulation destination). Press Pitch Mods, then the soft button above MODSRC. The following display appears:

VFD: PITCH MODS | *MODSRC* / MODSRC=____ | *OFF*

Modulation Amount

As shown above, where a modulation source is selected, the parameter immediately to its right controls the Modulation Amount which controls how deeply the selected modulator will affect the level to which it is being applied.

Press the Right Arrow button to underline the Modulation Amount, and use the data entry controls to adjust it. Modulation amount can be positive or negative. A modulation amount of +00 has the same effect as turning the modulator OFF.